obj_pl.state = scr_frozen_state; if (p1 == true && global.right_keyp) { p1 = false; p2 = true; audio_play_sound(snd_mainmenu_select, 1, 0); } if (p2 == true && global.left_keyp) { p2 = false; p1 = true; audio_play_sound(snd_mainmenu_select, 1, 0); } if (keyboard_multicheck_pressed(0) && ready == true) { if (p1 == true) { audio_play_sound(snd_savedgame, 1, 0); color2 = 65535; if (global.current_hp_self < global.max_hp_self) global.current_hp_self = global.max_hp_self; global.save_count += 1; scr_savegame(); alarm[0] = 1; p1 = false; } if (p2 == true) { statBox = true; audio_play_sound(snd_confirm, 1, 0); } if (color2 == 65535 && done == true) { statBox = true; audio_play_sound(snd_confirm, 1, 0); } } ready = true;