var camera = view_camera[0]; camera_set_view_pos(camera, 0, 0); battle_screenshake_duration -= 1; if (battle_screenshake_duration <= 0) { instance_destroy(); exit; } camera_set_view_pos(camera, view_x + choose(battle_screenshake_intensity, -battle_screenshake_intensity), view_y + choose(battle_screenshake_intensity, -battle_screenshake_intensity)); battle_screenshake_intensity -= battle_screenshake_dec;