if live_call() return global.live_result; battle_screenshake_duration = 3 battle_screenshake_intensity = 3 can_screenshake = true battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration view_x = camera_get_view_x(view_camera[0]) view_y = camera_get_view_y(view_camera[0])