var world_current = scr_determine_world_value_yellow(); if (global.geno_complete[world_current] == true) instance_destroy(); npc_id = room_get_name(room) + object_get_name(object_index); if (is_undefined(ds_map_find_value(global.npc_map, npc_id))) ds_map_add(global.npc_map, npc_id, 0); enc_flag = ds_map_find_value(global.npc_map, npc_id); if (enc_flag == true) instance_destroy(); if (instance_exists(obj_martlet_follower)) instance_destroy();