var world_current = scr_determine_world_value_yellow() if (global.geno_complete[world_current] == true) instance_destroy() npc_id = room_get_name(room) + object_get_name(object_index) if is_undefined(ds_map_find_value(global.npc_map, npc_id)) ds_map_add(global.npc_map, npc_id, 0) enc_flag = ds_map_find_value(global.npc_map, npc_id) if (enc_flag == true) instance_destroy() if instance_exists(obj_martlet_follower) instance_destroy()