var player_weapon = global.player_weapon var player_weapon_modifier = global.player_weapon_modifier switch player_weapon { case "Toy Gun": case "Wild Revolver": switch player_weapon_modifier { case "Pebble Ammo": var shoot_sound = audio_play_sound(snd_shotstrong_pebbles, 20, false) sprite_index = spr_shot_strong_pebbles image_speed = 0.48333333333333334 break case "Cff Bean Ammo": shoot_sound = audio_play_sound(snd_shotstrong_coffee, 20, false) sprite_index = spr_shot_strong_coffee image_speed = 0.48333333333333334 break case "Glass Ammo": shoot_sound = audio_play_sound(snd_shotstrong_glass, 20, false) sprite_index = spr_shot_strong_glass image_xscale = 2 image_yscale = 2 image_speed = 0.48333333333333334 break case "Silver Ammo": shoot_sound = audio_play_sound(snd_shotstrong_silver, 20, false) sprite_index = spr_shot_strong_silver image_speed = 0.48333333333333334 break case "Nails": shoot_sound = audio_play_sound(snd_shotstrong_nails, 20, false) sprite_index = spr_shot_strong_nails image_speed = 1 break case "Friendliness Pellets": shoot_sound = audio_play_sound(snd_shotstrong_pellets, 20, false) sprite_index = spr_shot_strong_pellets image_speed = 1 break case "Ice Pellets": shoot_sound = audio_play_sound(snd_shotstrong_ice, 20, false) sprite_index = spr_shot_strong_ice image_speed = 0.48333333333333334 break case "Flint": shoot_sound = audio_play_sound(snd_shotstrong_flint, 20, false) sprite_index = spr_shot_strong_flint image_speed = 0.48333333333333334 break default: shoot_sound = audio_play_sound(snd_shotstrong, 20, false) image_speed = 0.26666666666666666 } break } image_index = 0 audio_sound_gain(shoot_sound, 1.5, 0)