var player_weapon = global.player_weapon; var player_weapon_modifier = global.player_weapon_modifier; var shoot_sound; switch (player_weapon) { case "Toy Gun": case "Wild Revolver": switch (player_weapon_modifier) { case "Pebble Ammo": shoot_sound = audio_play_sound(snd_shotstrong_pebbles, 20, false); sprite_index = spr_shot_strong_pebbles; image_speed = 0.48333333333333334; break; case "Cff Bean Ammo": shoot_sound = audio_play_sound(snd_shotstrong_coffee, 20, false); sprite_index = spr_shot_strong_coffee; image_speed = 0.48333333333333334; break; case "Glass Ammo": shoot_sound = audio_play_sound(snd_shotstrong_glass, 20, false); sprite_index = spr_shot_strong_glass; image_xscale = 2; image_yscale = 2; image_speed = 0.48333333333333334; break; case "Silver Ammo": shoot_sound = audio_play_sound(snd_shotstrong_silver, 20, false); sprite_index = spr_shot_strong_silver; image_speed = 0.48333333333333334; break; case "Nails": shoot_sound = audio_play_sound(snd_shotstrong_nails, 20, false); sprite_index = spr_shot_strong_nails; image_speed = 1; break; case "Friendliness Pellets": shoot_sound = audio_play_sound(snd_shotstrong_pellets, 20, false); sprite_index = spr_shot_strong_pellets; image_speed = 1; break; case "Ice Pellets": shoot_sound = audio_play_sound(snd_shotstrong_ice, 20, false); sprite_index = spr_shot_strong_ice; image_speed = 0.48333333333333334; break; case "Flint": shoot_sound = audio_play_sound(snd_shotstrong_flint, 20, false); sprite_index = spr_shot_strong_flint; image_speed = 0.48333333333333334; break; default: shoot_sound = audio_play_sound(snd_shotstrong, 20, false); image_speed = 0.26666666666666666; } break; } image_index = 0; audio_sound_gain(shoot_sound, 1.5, 0);