event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Hey, where are you off to,# mate?" message[1] = "* Any space for a plus one?" message[2] = "* Just joking around of course!# Heh..." } npc_flag += 1 break case 1: with (msg) { message[0] = "* I just... I think it would be# NEAT if I could like..." message[1] = "* Join your party or...# something." message[2] = "* But I know you're busy and all# - so am I!" message[3] = "* Things pile up, right? Life..." message[4] = "* 'Course," message[5] = "* Your \"busy\" involves adventure# and the discovery of wonderful# treasures." message[6] = "* My \"busy\" is more like making# sure I don't miss my alimony# payments." message[7] = "* But nah it's cool... it's# cool..." } npc_flag += 1 break case 2: with (msg) { message[0] = "* No need to stick around# worrying about me!" message[1] = "* You can tell me all about your# grand journey later." message[2] = "* Maybe you could write a book# about it? And I would like, be# your editor?" message[3] = "* I don't know, just thinking# out loud, heh..." } break } }