event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Hey, where are you off to,# mate?"; message[1] = "* Any space for a plus one?"; message[2] = "* Just joking around of course!# Heh..."; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* I just... I think it would be# NEAT if I could like..."; message[1] = "* Join your party or...# something."; message[2] = "* But I know you're busy and all# - so am I!"; message[3] = "* Things pile up, right? Life..."; message[4] = "* 'Course,"; message[5] = "* Your \"busy\" involves adventure# and the discovery of wonderful# treasures."; message[6] = "* My \"busy\" is more like making# sure I don't miss my alimony# payments."; message[7] = "* But nah it's cool... it's# cool..."; } npc_flag += 1; break; case 2: with (msg) { message[0] = "* No need to stick around# worrying about me!"; message[1] = "* You can tell me all about your# grand journey later."; message[2] = "* Maybe you could write a book# about it? And I would like, be# your editor?"; message[3] = "* I don't know, just thinking# out loud, heh..."; } break; } }