if (live_call()) return global.live_result; damage_number = scr_determine_damage_number_enemy("el bailador", "el bailador", "el bailador"); if (global.battle_enemy_name == "flowey") damage_number = scr_determine_damage_number_enemy("flowey", "flowey", "flowey"); var generator = 3142; box = 3154; image_speed = 0; if (x == generator.dj_note_center_x) image_index = 1; else if (x == generator.dj_note_right_x) image_index = 2; else image_index = 0; image_alpha_val = 0; image_alpha = image_alpha_val; fade_in_speed = 0.2; note_speed = generator.note_speed; note_sound = generator.note_sound; damage_pos_x = generator.damage_pos_x; damage_pos_y = generator.damage_pos_y; hit_extend_neg = 20; end_boundary = box.bbox_top + obj_sme_yellow_rhythm_generator.note_speed_numerator; in_hint_boundary = false; hint_marker_scale = 1; hit_marker_scale_dir = 1; hint_marker_alpha = 0.4; note_destroy = false;