if (active == 1) { if (x < 160) { x += ballRollSpeed; } else { alarm[0] = 15; active = 0; } if (x > 140 && ballRollSpeed > 0.5) ballRollSpeed -= 0.1; } if (active == 3) { if (x < 260) { x += ballRollSpeed; } else { alarm[0] = 15; active = 4; } ballRollSpeed += 0.1; }