event_inherited(); var snow_geno = false; if (global.kill_number[2] <= 0) snow_geno = true; if (!instance_exists(obj_dialogue)) { waiter = 0; talk = 0; } if (interact) { scr_text(); waiter = 1; talk = 1; } if (waiter == 1) { with (msg) { portrait = false; switch (other.npc_flag) { case 0: ch_msg = 3; ch[1] = "Major"; ch[2] = "Minor"; message[0] = "* What's up?"; message[1] = "* Glad you could stop by for a# listen."; message[2] = "* Mind if I ask you a question?"; message[3] = "* Which are better, minor scales# or major scales?"; switch (outcome) { case 1: message[4] = "* Sad."; message[5] = "* I thought I might find another# minor scale fan."; message[6] = "* Everyone I've talked to likes# major scales."; message[7] = "* Can't be happy all the time,# sometimes you need to switch it# up."; if (global.route == 3) message[7] = "* It just doesn't seem to fit the# mood anymore."; other.npc_flag = 1; break; case 2: if (global.route == 3) { message[4] = "* Yeah, I agree."; message[5] = "* There's something about the# bittersweet tune that feels# especially relevant right now."; } else { message[4] = "* Whoa, hey, really?"; message[5] = "* You appreciate the bittersweet# sound of a minor scale?"; message[6] = "* I never thought I'd find# another fan!"; message[7] = "* No one around here appreciates# them like I do."; message[8] = "* Not even my bandmates."; message[9] = "* You need both to coexist, but# minor just flows better, you# know?"; } other.npc_flag = 2; break; } break; case 1: message[0] = "* Even though I'm alone in this# debate, I can tell you have# good taste in music."; message[1] = "* Maybe one day you'll grow to# love minor scales like me."; break; case 2: message[0] = "* You're pretty cool."; message[1] = "* We should jam sometime."; break; } } } var animate = obj_rodney_snowdin_14b_overworld_yellow.animate; if (animate == 0) { image_speed = 0; image_index = 0; } else { image_speed = 0.2; }