event_inherited() var snow_geno = false if (global.kill_number[2] <= 0) snow_geno = true if (!instance_exists(obj_dialogue)) { waiter = 0 talk = 0 } if interact { scr_text() waiter = 1 talk = 1 } if (waiter == 1) { with (msg) { portrait = false switch other.npc_flag { case 0: ch_msg = 3 ch[1] = "Major" ch[2] = "Minor" message[0] = "* What's up?" message[1] = "* Glad you could stop by for a# listen." message[2] = "* Mind if I ask you a question?" message[3] = "* Which are better, minor scales# or major scales?" switch outcome { case 1: message[4] = "* Sad." message[5] = "* I thought I might find another# minor scale fan." message[6] = "* Everyone I've talked to likes# major scales." message[7] = "* Can't be happy all the time,# sometimes you need to switch it# up." if (global.route == 3) message[7] = "* It just doesn't seem to fit the# mood anymore." other.npc_flag = 1 break case 2: if (global.route == 3) { message[4] = "* Yeah, I agree." message[5] = "* There's something about the# bittersweet tune that feels# especially relevant right now." } else { message[4] = "* Whoa, hey, really?" message[5] = "* You appreciate the bittersweet# sound of a minor scale?" message[6] = "* I never thought I'd find# another fan!" message[7] = "* No one around here appreciates# them like I do." message[8] = "* Not even my bandmates." message[9] = "* You need both to coexist, but# minor just flows better, you# know?" } other.npc_flag = 2 break } break case 1: message[0] = "* Even though I'm alone in this# debate, I can tell you have# good taste in music." message[1] = "* Maybe one day you'll grow to# love minor scales like me." break case 2: message[0] = "* You're pretty cool." message[1] = "* We should jam sometime." break } } } var animate = obj_rodney_snowdin_14b_overworld_yellow.animate if (animate == 0) { image_speed = 0 image_index = 0 } else image_speed = 0.2