var box = obj_dialogue_box_battle depth = box.depth + 2 layer_create((depth + 1), "sequence_layer") sequence_idle = layer_sequence_create("sequence_layer", x, y, 22) damage_disjoint_count = 0 damage_disjoint_x = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false starting_point_x = x starting_point_y = y low_hp_noloop = false image_xscale = 2 image_yscale = 2 enemy_hurt_noise = 573 enemy_hurt_pitch = 0.5