event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Ah, bonjour! Mon apprenti!" message[1] = "* Welcome back to ze kitchen!" message[2] = "* Thanks to your infinite# wisdom, I have kept myself# busy!" message[3] = "* Oui! Nossing but frying eggs# for ze past ‘our!" message[4] = "* I am gifting free samples so# have a taste if you like!" } npc_flag += 1 break case 1: with (msg) { message[0] = "* Have you seen ze flora# everywhere?" message[1] = "* Ces plantes blanches..." message[2] = "* Well! Zeir taste iz just# lovely!" message[3] = "* I ground some up into a new# spice to use on zi eggs!" message[4] = "* But, for some reason, zi eggs# did not like it." message[5] = "* Zey melted in my pan when the# spice touched zem!" message[6] = "* Quelle tragédie! Amour# interdit!" } npc_flag += 1 break case 2: with (msg) { message[0] = "* You are ze first monstre I# have spoken to in a while!" message[1] = "* I do miss conversing with# ozers, espessially my creator!" message[2] = "* We have a lot in common. Our# physique, voice, culinary# skills - zey all match!" message[3] = "* I was confused why we were zi# only ones in ze Steamworks like# zis..." message[4] = "* He said zat many monstres come# from ze outside world. Ze# Surface!" message[5] = "* And on ze Surface are many# different types of beings from# different places!" message[6] = "* When all monstres migrated to# zis mountain, some of zem# hailed from zose places!" message[7] = "* And so, zeir wonderful# traditions and cultures have# spread around down here!" message[8] = "* What a beautiful sing!" } npc_flag += 1 break case 3: with (msg) { message[0] = "* I asked my creator where his# family was from." message[1] = "* He told me about a land far# away with millions like me!" message[2] = "* But I simply cannot believe# such a sing!" message[3] = "* Millions of culinary bots# living togezer?" message[4] = "* Impossible!" message[5] = "* Zere would not be enough# frying pans to go around!" } npc_flag += 1 break case 4: with (msg) { message[0] = "* I better get back to ze stove!" message[1] = "* Until we cook again! " message[2] = "* Au revoir!" } break } }