event_inherited() up_sprite = 207 right_sprite = 205 down_sprite = 196 left_sprite = 201 up_sprite_idle = 206 right_sprite_idle = 204 down_sprite_idle = 194 left_sprite_idle = 200 action_sprite = false scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "left" walk_collider = -4 npc_voice_sfx = 107