cutscene_timer = 0; scene = 0; if (global.sworks_flag[0] == 0) { scr_cutscene_start(); actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); actor_clover.npc_direction = "up"; } if (global.sworks_flag[1] == 3) { __background_set(e__BG.Index, 0, 2566); obj_pl.image_alpha = 0; scr_cutscene_start(); } else if (global.sworks_flag[1] >= 4) { __background_set(e__BG.Index, 0, 2566); } enum e__BG { Visible, Foreground, Index, X, Y, Width, Height, HTiled, VTiled, XScale, YScale, HSpeed, VSpeed, Blend, Alpha }