cutscene_timer = 0 scene = 0 if (global.sworks_flag[0] == 0) { scr_cutscene_start() actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc) actor_clover.npc_direction = "up" } if (global.sworks_flag[1] == 3) { __background_set((2 << 0), 0, 0x000A06) obj_pl.image_alpha = 0 scr_cutscene_start() } else if (global.sworks_flag[1] >= 4) __background_set((2 << 0), 0, 0x000A06)