if (global.sworks_flag[1] < 3) { image_index = 0; image_speed = 0.25; } else { sprite_index = spr_steamworks_04_generator_pink; var rumble_sound = audio_play_sound(snd_machinery, 1, 1); audio_sound_gain(rumble_sound, 0.75, 0); image_speed = 1/3; } depth = -y; if (global.geno_complete[3] == true && global.sworks_flag[0] >= 1) instance_create_depth(201, 301, obj_steamworks_04_generator.depth - 1, obj_steamworks_04_generator_screen_geno);