if (global.sworks_flag[1] < 3) { image_index = 0 image_speed = 0.25 } else { sprite_index = spr_steamworks_04_generator_pink var rumble_sound = audio_play_sound(snd_machinery, 1, 1) audio_sound_gain(rumble_sound, 0.75, 0) image_speed = (1/3) } depth = (-y) if (global.geno_complete[3] == true && global.sworks_flag[0] >= 1) instance_create_depth(201, 301, (obj_steamworks_04_generator.depth - 1), obj_steamworks_04_generator_screen_geno)