draw_self() switch global.sworks_flag[1] { case 1: if (global.route != 3) draw_sprite(spr_steamworks_04_generator_overlay, 0, x, y) break case 2: if (global.route != 3) draw_sprite(spr_steamworks_04_generator_overlay, 1, x, y) break case 3: if (global.route != 3) draw_sprite(spr_steamworks_04_generator_overlay, 2, x, y) break }