if live_call() return global.live_result; switch scene { case 0: scr_text() with (msg) { message[0] = "* (Are you sure you want to# drink the acid?)" ch_msg = 0 ch[1] = "Yes" if (outcome == 1) other.scene++ ch[2] = "No" if (outcome == 2) { instance_destroy(other) global.dialogue_open = false global.cutscene = false } } break case 1: audio_stop_all() global.sworks_flag[45] = 1 global.heart_battle_fighting_x = 320 global.heart_battle_fighting_y = 240 global.battle_enemy_name = "Nothing" obj_pl.image_alpha = 0 room_goto(rm_death_screen) break }