if (live_call()) return global.live_result; switch (scene) { case 0: scr_text(); with (msg) { message[0] = "* (Are you sure you want to# drink the acid?)"; ch_msg = 0; ch[1] = "Yes"; if (outcome == 1) other.scene++; ch[2] = "No"; if (outcome == 2) { instance_destroy(other); global.dialogue_open = false; global.cutscene = false; } } break; case 1: audio_stop_all(); global.sworks_flag[45] = 1; global.heart_battle_fighting_x = 320; global.heart_battle_fighting_y = 240; global.battle_enemy_name = "Nothing"; obj_pl.image_alpha = 0; room_goto(rm_death_screen); break; }