switch scene { case 0: if (obj_pl.x <= 90) cutscene_advance() break case 1: scr_cutscene_start() cutscene_advance() break case 2: cutscene_sfx_play(snd_success, 1) break case 3: cutscene_instance_create(obj_pl.x, obj_pl.y, obj_player_npc) break case 4: cutscene_npc_walk(1168, 80, 105, 3, "x", "up") break case 5: cutscene_wait(0.5) break case 6: with (obj_steamworks_07_lever) { image_speed = (1/3) audio_play_sound(snd_switch, 1, 0) } with (obj_steamworks_steam_blaster) instance_destroy() cutscene_advance() break case 7: if (obj_steamworks_07_lever.image_speed == 0) cutscene_advance() break case 8: cutscene_wait(1) break case 9: global.sworks_flag[8] = 1 cutscene_end() break }