if live_call() return global.live_result; if (global.sworks_flag[3] >= 1) { instance_destroy() return; } scene = 0 cutscene_timer = 0 instance_create(190, obj_pl.y, obj_flowey_npc) instance_create(105, 155, obj_steamworks_13_vines) obj_flowey_npc.action_sprite = true obj_flowey_npc.image_alpha = 0 obj_flowey_npc.image_speed = 0 obj_flowey_npc.sprite_index = spr_floweyrise instance_create(obj_pl.x, obj_pl.y, obj_player_npc) obj_pl.image_alpha = 0 obj_pl.x = 104 obj_pl.y = 152 obj_player_npc.action_sprite = true obj_player_npc.image_speed = 0 obj_player_npc.sprite_index = spr_pl_right obj_player_npc.image_angle = 90 scr_camera_move(104, 155, 999) scr_cutscene_start()