switch (scene) { case 0: scr_text_battle(); with (msg) { sndfnt = 108; message[0] = "* Wait! Another robot!?"; prt[0] = 381; } if (!global.dialogue_open) cutscene_advance(); break; case 1: instance_create(402, 68, obj_quote_bubble_battle_yellow_2); instance_create(0, 0, obj_quote_battle_jandroid_a); cutscene_advance(); break; case 2: if (!instance_exists(obj_quote_battle_jandroid_a)) { with (obj_heart_battle_fighting_parent) moveable = false; cutscene_advance(); } break; case 3: scr_text_battle(); with (msg) { sndfnt = 108; message[0] = "* No way! We can't fight# this thing!"; message[1] = "* What if Chujin built-"; message[2] = "* You know what? We'll# talk later."; message[3] = "* Let's find a peaceful# way around them."; message[4] = "* I'll do my best to# provide defense for us."; prt[0] = 388; prt[1] = 381; prt[2] = 394; prt[3] = 377; prt[4] = 371; } if (!global.dialogue_open) cutscene_advance(); break; case 4: with (obj_heart_battle_fighting_parent) image_alpha = 1; with (obj_quote_bubble_battle) instance_destroy(); instance_destroy(); global.sworks_flag[4] = true; with (obj_dialogue_box_battle_transformation_any) event_user(0); break; }