switch scene { case 0: scr_text_battle() with (msg) { sndfnt = 108 message[0] = "* Wait! Another robot!?" prt[0] = 381 } if (!global.dialogue_open) cutscene_advance() break case 1: instance_create(402, 68, obj_quote_bubble_battle_yellow_2) instance_create(0, 0, obj_quote_battle_jandroid_a) cutscene_advance() break case 2: if (!instance_exists(obj_quote_battle_jandroid_a)) { with (obj_heart_battle_fighting_parent) moveable = false cutscene_advance() } break case 3: scr_text_battle() with (msg) { sndfnt = 108 message[0] = "* No way! We can't fight# this thing!" message[1] = "* What if Chujin built-" message[2] = "* You know what? We'll# talk later." message[3] = "* Let's find a peaceful# way around them." message[4] = "* I'll do my best to# provide defense for us." prt[0] = 388 prt[1] = 381 prt[2] = 394 prt[3] = 377 prt[4] = 371 } if (!global.dialogue_open) cutscene_advance() break case 4: with (obj_heart_battle_fighting_parent) image_alpha = 1 with (obj_quote_bubble_battle) instance_destroy() instance_destroy() global.sworks_flag[4] = true with (obj_dialogue_box_battle_transformation_any) event_user(0) break }