switch scene { case 0: if (scr_interact() && keyboard_multicheck_pressed(0)) { scr_cutscene_start() audio_play_sound(snd_switch, 1, 0) scr_audio_fade_out(obj_radio.current_song, 750) cutscene_advance() } break case 1: cutscene_wait(1) break case 2: cutscene_dialogue() with (msg) message[0] = "* (Something happened somewhere.)" break case 3: scr_radio_restart() audio_sound_gain(obj_radio.current_song, 1, 0) cutscene_advance() scr_cutscene_end() global.sworks_flag[46] = 1 break case 4: if (scr_interact() && keyboard_multicheck_pressed(0)) { scr_text() with (msg) message[0] = "* (Something already happened# somewhere.)" } break }