if (scene < 13) { with (obj_axis_npc) { action_sprite = false; if (abs(y - obj_pl.y) < 20) { if (obj_pl.x < x) npc_direction = "left"; else if (obj_pl.x > x) npc_direction = "right"; } else if (obj_pl.y > y) { npc_direction = "down"; } else if (obj_pl.y < y) { npc_direction = "up"; } } scr_audio_fade_out(event_music, 300); scene = 45; }