draw_set_color(c_white); draw_set_alpha(draw_alpha); draw_rectangle(camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]), 320, 240, false); with (obj_axis_npc) draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, 0, c_black, other.draw_alpha); draw_set_alpha(1);