scene = 0 cutscene_timer = 0 cutscene_music = -4 if (global.sworks_flag[13] == 1) { layer_set_visible("asset_glass_panel", false) instance_create_depth(obj_pl.x, 90, (layer_get_depth("tiles_outside") - 50), obj_steamworks_22_axis_throwing) instance_create(obj_pl.x, obj_pl.y, obj_camera) cutscene_music = 627 scene = 13 } else if (global.sworks_flag[13] == 2) { layer_set_visible("asset_glass_panel", false) layer_set_visible("rubble", false) instance_destroy() return; } depth = -100