if (live_call()) return global.live_result; switch (scene) { case 0: cutscene_wait(1); break; case 1: obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true; scene++; break; case 2: if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) cutscene_advance(); break; case 3: scr_text_battle(); with (msg) { sndfnt = 108; message[0] = "* Ack!"; message[1] = "* I'm stuck, Clover!"; message[2] = "* We need to find a way# out of this! Fast!"; prt[0] = 366; prt[1] = 368; prt[2] = 366; } if (!global.dialogue_open) cutscene_advance(); break; case 4: instance_destroy(); with (obj_dialogue_box_battle_transformation_any) event_user(0); break; }