if live_call() return global.live_result; switch scene { case 0: cutscene_wait(1) break case 1: obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true scene++ break case 2: if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) cutscene_advance() break case 3: scr_text_battle() with (msg) { sndfnt = 108 message[0] = "* Ack!" message[1] = "* I'm stuck, Clover!" message[2] = "* We need to find a way# out of this! Fast!" prt[0] = 366 prt[1] = 368 prt[2] = 366 } if (!global.dialogue_open) cutscene_advance() break case 4: instance_destroy() with (obj_dialogue_box_battle_transformation_any) event_user(0) break }