if live_call() return global.live_result; switch scene { case 0: if (obj_heart_battle_fighting_parent.image_alpha > 0) obj_heart_battle_fighting_parent.image_alpha -= 0.2 else obj_heart_battle_fighting_parent.image_alpha = 0 cutscene_wait(1) break case 1: obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true scene++ break case 2: if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) cutscene_advance() break case 3: scr_text_battle() with (msg) { sndfnt = 108 message[0] = "* This is only getting# worse!" message[1] = "* Don't stop your efforts# to free us!" prt[0] = 381 prt[1] = 370 } if (!global.dialogue_open) cutscene_advance() break case 4: if scr_battle_box_resize_midfight(140, 140) scene++ break case 5: instance_destroy() obj_heart_battle_fighting_parent.image_alpha = 1 with (obj_heart_battle_fighting_parent) moveable = true break }