switch (scene) { case 0: if (obj_pl.x < 790) { scr_cutscene_start(); instance_create(obj_pl.x, obj_pl.y, obj_player_npc); cutscene_advance(); } break; case 1: cutscene_npc_walk(1168, 700, 140, 3, "x", "up"); break; case 2: cutscene_wait(1.25); break; case 3: cutscene_dialogue(); with (msg) { talker[0] = 1166; if (global.geno_complete[4] == true) { message[0] = "* I. .."; message[1] = "* I DID ALL I C0ULD."; message[2] = "* I wAS OnLY ABLE TO sAVE# A FEW buT..."; message[3] = "* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."; message[4] = "* . . ."; message[5] = "* TH3 SAME FaTE ThEY mET# MAY AWAiT ME,"; message[6] = "* BuT I WILL N0 LONG,ER# RUN FRom YOU."; message[7] = "* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."; prt[0] = 3282; prt[1] = 3282; prt[2] = 3282; prt[3] = 3282; prt[4] = 3282; prt[5] = 3282; prt[6] = 3282; prt[7] = 3282; } else { message[0] = "* CoULDN'T GET us ALL,# HUH?"; message[1] = "* IT SE3MS MaNY BOTS# EvADED Y0U."; message[2] = "* NoW_ I KN0W YOU WILL# LE4VE ThIS PLaCE# UNSATISFIED."; message[3] = "* BUT AS yOU CAN SEE, I# AM STILL H3RE."; message[4] = "* WeLL, ,,"; message[5] = "* I DECIdED I WILL N0# LONG,ER RUN FRom YOU."; message[6] = "* ThAT CANN0N OF DE4TH# YOU WIeLD iS STR0NG.. ."; prt[0] = 3282; prt[1] = 3282; prt[2] = 3282; prt[3] = 3282; prt[4] = 3282; prt[5] = 3282; prt[6] = 3282; } position = 0; } break; case 4: cutscene_npc_walk(1166, obj_steamworks_35_trashcan.x + 20, obj_steamworks_35_trashcan.y - 1, 2, "x", "left"); break; case 5: cutscene_wait(0.5); cutscene_advance(5.5); break; case 5.5: if (cutscene_npc_action_sprite(1166, 3549, 1, true)) { obj_steamworks_35_trashcan.image_index = 1; obj_axis_npc.action_sprite = false; cutscene_npc_set_sprites(1166, 2592, 1728, 3681, 233, 488, 1728, 3681, 3415); cutscene_advance(6); } break; case 6: cutscene_npc_walk(1166, 700, 100, 3, "x", "down"); break; case 7: cutscene_wait(0.5); break; case 8: cutscene_dialogue(); with (msg) { talker[0] = 1166; if (global.geno_complete[4] == true) { message[0] = "* BUT AS you CAN SEE, . ."; message[1] = "* I H4VE DRaWN A \"WEAP0n\"# OF MY OWN_."; message[2] = "* NoW.. . AS THE K1DS# SAY,"; message[3] = "* COME AT ME."; prt[0] = 3282; prt[1] = 3282; prt[2] = 3282; prt[3] = 3282; } else { message[0] = "* BUT I H4VE DRaWN A# \"WEAP0n\" OF MY OWN_."; message[1] = "* SO. .."; message[2] = "* WhY NOT TRY Y0UR LUCK?"; prt[0] = 3282; prt[1] = 3282; prt[2] = 3282; } position = 0; } break; case 9: scr_audio_fade_out(cutscene_music, 650); cutscene_advance(); break; case 10: cutscene_battle_initiate("axis genocide", true, true); cutscene_advance(); break; }