switch scene { case 0: cutscene_wait(0.5) break case 1: obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight = true scene++ break case 2: if (obj_dialogue_box_battle_transformation_any.battle_box_resize_midfight == false) cutscene_advance() break case 3: scr_text_battle() with (msg) { sndfnt = 108 message[0] = "* What now? His SOUL# gauge is pulsing..." message[1] = "* You have any ideas?" prt[0] = 371 prt[1] = 370 } if (!global.dialogue_open) cutscene_advance() break case 4: with (obj_dialogue_box_battle_transformation_any) event_user(0) instance_destroy() break }