if (irandom(sound_probability) == 1) { var sound_to_play = choose(322, 323, 324); while (sound_to_play == sound_last) sound_to_play = choose(322, 323, 324); audio_sound_gain(sound_to_play, 0.05, 0); audio_sound_pitch(sound_to_play, 0.45); audio_play_sound(sound_to_play, 1, 0); sound_last = sound_to_play; sound_probability = 800; } if (sound_probability > 350) sound_probability--;