if (fade_in == true) { image_speed = 0 if (image_alpha < 1) image_alpha += 0.2 else { fade_in = false vspeed = 3 sprite_index = spr_stresswalk obj_dunes_13_elevator.image_speed = -0.3 audio_play_sound(snd_elevator_open, 1, 0) } return; } else { image_speed = 0.4 if (y > 185) { vspeed = 0 hspeed = 10 if (image_speed < 1) image_speed += 0.1 if (x > 320) { global.dunes_flag[4] = 3 scr_cutscene_end() instance_destroy() instance_destroy(obj_npc_clover_dunes_13) obj_pl.image_alpha = 1 obj_pl.direction = 90 } } }