if (live_call()) return global.live_result; display_set_gui_size(640, 480); draw_set_color(c_black); draw_set_alpha(draw_alpha); draw_rectangle(0, 0, 640, 480, false); draw_set_alpha(1); draw_set_halign(fa_left); var route = "Pacifist"; if (global.route == 1) route = "Neutral"; if (global.route == 3) route = "Geno"; var fullname = "Clover"; if (global.snowdin_flag[15] != 1) fullname = "Gun-Hat"; var slurpy = "No..."; if (global.snowdin_flag[3] == 2) slurpy = "Yes"; var enemies_killed = 0; for (var i = 1; i < array_length_1d(global.kill_number); i++) enemies_killed += (20 - global.kill_number[i]); var funvalue = string(global.fun_value); if (funvalue == "100") funvalue = "420"; draw_set_font(fnt_battle); draw_set_color(c_white); var xx = 20; var yy = 140; draw_text(xx, yy - 20, "ROUTE: " + route); draw_text(xx, yy, "FULL NAME: " + fullname); draw_text(xx, yy + 20, "PLAYTIME: " + string(playtime)); draw_set_halign(fa_left); draw_text(xx, yy + 55, "FUN VALUE: " + funvalue); draw_text(xx, yy + 125, "BOSSES KILLED: " + string(killed_bosses)); draw_text(xx, yy + 145, "ENEMIES KILLED: " + string(enemies_killed)); draw_text(xx, yy + 165, "TIMES HIT: " + string(global.hit_tracker)); draw_text(xx, yy + 90, "GOLD SPENT: " + string(global.gold_spent)); draw_text(xx, yy + 240, "TIMES MO BROKE THE LAW: " + string(floor(monumber_current))); draw_text(xx, yy + 270, "Share this in the\ncompletion cards channel!"); draw_set_halign(fa_right); draw_text(xx + 220, yy - 20, "LEVEL: " + string(global.player_level)); draw_text(xx + 220, yy, "TOTAL EXP: " + string(global.player_exp)); draw_text(xx + 220, yy + 20, "DEATH COUNT: " + string(global.death_count_total)); draw_text(xx + 220, yy + 55, "SLRUPY SAVED: " + slurpy); draw_text(xx + 220, yy + 90, "TOTAL GOLD: " + string(global.gold_amount_total)); draw_set_color(make_color_rgb(1, 1, 1)); draw_text(xx, yy + 340, "#breaktheshufflers");