if live_call() return global.live_result; display_set_gui_size(640, 480) draw_set_color(c_black) draw_set_alpha(draw_alpha) draw_rectangle(0, 0, 640, 480, false) draw_set_alpha(1) draw_set_halign(fa_left) var route = "Pacifist" if (global.route == 1) route = "Neutral" if (global.route == 3) route = "Geno" var fullname = "Clover" if (global.snowdin_flag[15] != 1) fullname = "Gun-Hat" var slurpy = "No..." if (global.snowdin_flag[3] == 2) slurpy = "Yes" var enemies_killed = 0 for (var i = 1; i < array_length_1d(global.kill_number); i++) enemies_killed += (20 - global.kill_number[i]) var funvalue = string(global.fun_value) if (funvalue == "100") funvalue = "420" draw_set_font(fnt_battle) draw_set_color(c_white) var xx = 20 var yy = 140 draw_text(xx, (yy - 20), ("ROUTE: " + route)) draw_text(xx, yy, ("FULL NAME: " + fullname)) draw_text(xx, (yy + 20), ("PLAYTIME: " + string(playtime))) draw_set_halign(fa_left) draw_text(xx, (yy + 55), ("FUN VALUE: " + funvalue)) draw_text(xx, (yy + 125), ("BOSSES KILLED: " + string(killed_bosses))) draw_text(xx, (yy + 145), ("ENEMIES KILLED: " + string(enemies_killed))) draw_text(xx, (yy + 165), ("TIMES HIT: " + string(global.hit_tracker))) draw_text(xx, (yy + 90), ("GOLD SPENT: " + string(global.gold_spent))) draw_text(xx, (yy + 240), ("TIMES MO BROKE THE LAW: " + string(floor(monumber_current)))) draw_text(xx, (yy + 270), "Share this in the\ncompletion cards channel!") draw_set_halign(fa_right) draw_text((xx + 220), (yy - 20), ("LEVEL: " + string(global.player_level))) draw_text((xx + 220), yy, ("TOTAL EXP: " + string(global.player_exp))) draw_text((xx + 220), (yy + 20), ("DEATH COUNT: " + string(global.death_count_total))) draw_text((xx + 220), (yy + 55), ("SLRUPY SAVED: " + slurpy)) draw_text((xx + 220), (yy + 90), ("TOTAL GOLD: " + string(global.gold_amount_total))) draw_set_color(make_color_rgb(1, 1, 1)) draw_text(xx, (yy + 340), "#breaktheshufflers")