if live_call() return global.live_result; switch scene { case 0: if (draw_alpha > 0) draw_alpha -= 0.03 else scene++ break case 1: cutscene_advance() break case 2: cutscene_wait(3.5) break case 3: if (global.route == 3) { var mus = audio_play_sound(mus_greenhouse, 20, 1) audio_sound_pitch(mus, 0.3) } else mus = audio_play_sound(mus_kanako, 1, 0) scene++ break } if (irandom(100) == 1) monumber += irandom_range(1, 100) monumber_current = lerp(monumber_current, monumber, 0.15)