if (live_call()) return global.live_result; switch (scene) { case 0: if (draw_alpha > 0) draw_alpha -= 0.03; else scene++; break; case 1: cutscene_advance(); break; case 2: cutscene_wait(3.5); break; case 3: if (global.route == 3) { var mus = audio_play_sound(mus_greenhouse, 20, 1); audio_sound_pitch(mus, 0.3); } else { var mus = audio_play_sound(mus_kanako, 1, 0); } scene++; break; } if (irandom(100) == 1) monumber += irandom_range(1, 100); monumber_current = lerp(monumber_current, monumber, 0.15);