var enemy_dead_2 = global.enemy_dead_2; var enemy_spared_2 = global.enemy_spared_2; if (enemy_dead_2 == false && enemy_spared_2 == false) image_alpha = global.image_alpha_enemy_attacking; if (enemy_dead_2 == true) { x = starting_point_x; y = starting_point_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; instance_create(starting_point_x, starting_point_y, obj_sweet_corn_dead); instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared_2 == true) { sprite_index = spr_sweet_corn_spared; x = starting_point_x; y = starting_point_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; image_alpha = 0.5; } if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead_2 == false && enemy_spared_2 == false) { if (global.enemy_low_hp_2 == true && global.current_hp_enemy_2 < global.max_hp_enemy_2) sprite_index = spr_sweet_corn_husk_critical; else sprite_index = spr_sweet_corn_husk; } if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false) { time_elapsed = 11; sign_modifier = -1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) sprite_index = spr_sweet_corn_dead; x = draw_position_x + damage_disjoint_x; y = draw_position_y + damage_disjoint_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; if (!(instance_exists(obj_text_damage_count) && global.fight_number == 2) && enemy_dead_2 == false && enemy_spared_2 == false) { game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); time_elapsed += time_increase; if (time_elapsed >= time_max) time_elapsed = 0; image_xscale = starting_point_xscale + (animation_disjoint / image_alpha_divider); image_yscale = 1 / image_xscale; }