event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Hey, where you going to next?" message[1] = "* Anywhere exciting?" message[2] = "* Can I come?" } npc_flag += 1 break case 1: with (msg) { message[0] = "* I can be helpful if you let me# come!" message[1] = "* I can be, um, uh-a hat!" message[2] = "* I'll be a great hat! Keep your# head nice an' toasty!" } npc_flag += 1 break case 2: with (msg) { message[0] = "* You want a nice snuggly hat?" message[1] = "* I can keep your ears warm!" } break } }