event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Hey, where you going to next?"; message[1] = "* Anywhere exciting?"; message[2] = "* Can I come?"; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* I can be helpful if you let me# come!"; message[1] = "* I can be, um, uh-a hat!"; message[2] = "* I'll be a great hat! Keep your# head nice an' toasty!"; } npc_flag += 1; break; case 2: with (msg) { message[0] = "* You want a nice snuggly hat?"; message[1] = "* I can keep your ears warm!"; } break; } }