starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false image_speed = (1/3) image_index = 0 enemy_hurt_noise = 587 enemy_hurt_pitch = 0.6