if (live_call()) return global.live_result; var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; var enemy_sparing = global.enemy_sparing; if (enemy_dead == false && enemy_spared == false) image_alpha = global.image_alpha_enemy_attacking; if (enemy_dead == true) { x = starting_point_x; y = starting_point_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; instance_create(starting_point_x, starting_point_y, obj_tellyvis_dead); instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared == true) { tellyvis_draw_face = false; sprite_index = spr_tellyvis_body; x = starting_point_x; y = starting_point_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; image_speed = 0; image_index = 0; image_alpha = 0.5; if (no_loop_create_clouds == false) { for (i = 0; i <= 11; i += 1) instance_create(x, y - 22, obj_spare_cloud); } no_loop_create_clouds = true; } if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0 && !instance_exists(obj_battle_enemy_attack_tellyvis_remote_generator)) { if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) { sprite_index = spr_tellyvis_low_hp; tellyvis_face_default = 3787; } else if ((enemy_sparing == true && global.enemy_attacking == false) || (enemy_sparing == false && global.action_3_selected_count >= 1)) { sprite_index = spr_tellyvis_body; tellyvis_face_default = 2544; } else if (!instance_exists(obj_battle_enemy_attack_tellyvis_remote_generator)) { sprite_index = spr_tellyvis_body; } } if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) { time_elapsed = 0; sign_modifier = 1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) sprite_index = spr_tellyvis_body; x = draw_position_x + damage_disjoint_x; y = draw_position_y + damage_disjoint_y; image_xscale = starting_point_xscale; image_yscale = starting_point_yscale; if (global.action_1_selected_count >= 1 && enemy_sparing == true && global.enemy_attacking == true && global.enemy_low_hp == false) { if (tellyvis_face_default != 3420) tellyvis_face_default = 3420; } if (tellyvis_face_change == true && tellyvis_face_current != 3498) { tellyvis_face_frame = 0; tellyvis_face_current = 3498; } else if ((tellyvis_face_current != tellyvis_face_next && tellyvis_face_change == false) || tellyvis_face_next_stored != tellyvis_face_next) { tellyvis_face_next_stored = tellyvis_face_next; tellyvis_face_change = true; alarm[0] = 10; } if (!instance_exists(obj_quote_bubble_battle) && tellyvis_face_current != tellyvis_face_default && tellyvis_face_next != tellyvis_face_default) tellyvis_face_next = tellyvis_face_default; if (tellyvis_face_frame < sprite_get_number(tellyvis_face_current)) tellyvis_face_frame += 0.3; else tellyvis_face_frame = 0;