event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { color = true col_modif[0] = 16776960 message[0] = "* How goes it, lil fella?" message[1] = "* Sorry, but we're on a station# break at the moment." message[2] = "* What's broadcasting in the# meantime?" message[3] = "* Why my face of course!" message_col[0][0] = "* How goes it, lil fella?" message_col[1][0] = "* Sorry, but we're on a station# break at the moment." message_col[2][0] = "* What's broadcasting in the# meantime?" message_col[3][0] = "* Why my face of course!" message[4] = "* Ugh, this break can't end soon# enough!" } npc_flag += 1 break case 1: with (msg) { color = true col_modif[0] = 16776960 message[0] = "* When can I play a movie I# like?" message[1] = "* Your movies go against the# very nature of television!" message[2] = "* Gratuitous violence... heavy# cursing... a secret third# thing..." message_col[1][0] = "* Your movies go against the# very nature of television!" message_col[2][0] = "* Gratuitous violence... heavy# cursing... a secret third# thing..." message[3] = "* Third thing?" message[4] = "* Oh you mean" message[5] = "* Nuh-uh-uh! Off limits!!" message[6] = "* We can only host mild cursing# with censored/and or cartoon# violence." message[7] = "* TV-14 at worst!" message_col[5][0] = "* Nuh-uh-uh! Off limits!!" message_col[6][0] = "* We can only host mild cursing# with censored/and or cartoon# violence." message_col[7][0] = "* TV-14 at worst!" message[8] = "* Yeeeah, but that's not gonna# stop anybody, now is it?" } break case 2: with (msg) { color = true col_modif[0] = 16776960 message[0] = "* We hope we've entertained you,# fella!" message[1] = "* Television is a wonderful# invention!" message[2] = "* It's even better when you sit# inches from the screen with# your eyes WIDE open!" message_col[0][0] = "* We hope we've entertained you,# fella!" message_col[1][0] = "* Television is a wonderful# invention!" message_col[2][0] = "* It's even better when you sit# inches from the screen with# your eyes WIDE open!" message[3] = "* What? No! Don't do that, kid.# Don't listen to her." message[4] = "* Yes! Destroy your eyesight!!" message[5] = "* Your lenses should thicken# with every exam!!!" message_col[4][0] = "* Yes! Destroy your eyesight!!" message_col[5][0] = "* Your lenses should thicken# with every exam!!!" message[6] = "* You can't just say these kinds# of things to kids!" message[7] = "* (Shut your flap, Vis! I'm# running an optometrist ad!)" message_col[7][0] = "* (Shut your flap, Vis! I'm# running an optometrist ad!)" message[8] = "* That doesn't make it better!!!" } npc_flag += 1 break case 3: with (msg) { color = true col_modif[0] = 16776960 message[0] = "* We'll be back after these# messages!" message_col[0][0] = "* We'll be back after these# messages!" message[1] = "* Man, I hope not." } break } } if (is_talking == 1 && npc_flag == 1) { if (obj_dialogue.message_current == 4) obj_dialogue.message_timer = 15 else obj_dialogue.message_timer = -1 if (obj_dialogue.message_current == 5) npc_flag += 1 }