draw_set_font(global.font_type_text) if (global.enemy_sparing_2 == true || global.enemy_low_hp_2 == true) draw_set_color(c_yellow) else draw_set_color(c_white) draw_set_halign(fa_left) draw_set_valign(fa_top) scr_battle_core_directory_enemy_2_name(68, 52)