global.item_object_hold = id draw_x_disjoint = 324 draw_y_disjoint = 20 draw_set_font(global.font_type_text) draw_set_color(c_white) draw_set_halign(fa_left) draw_set_valign(fa_top) item_slot = global.item_slot[6] script_execute(gml_Script_scr_battle_draw_item_names)