grav = 1 vsp = -8 starting_point = y if (object_index == obj_text_damage_count) { if (global.fight_number == 1) { global.enemy_hit = true global.hit_count += 1 } else if (global.fight_number == 2) { global.enemy_hit_2 = true global.hit_count_2 += 1 } else if (global.fight_number == 3) { global.enemy_hit_3 = true global.hit_count_3 += 1 } } else if (object_index == obj_text_miss) { if (global.fight_number == 1) global.miss_count += 1 else if (global.fight_number == 2) global.miss_count_2 += 1 else if (global.fight_number == 3) global.miss_count_3 += 1 }