item_max_count = 0; for (i = 1; i <= 8; i += 1) { if (global.item_slot[i] != "Nothing") item_max_count += 1; } draw_set_font(fnt_battle); draw_set_color(c_white); draw_set_halign(fa_left); draw_set_valign(fa_top); draw_text(obj_main_screen_shop.x + 230, obj_main_screen_shop.y + 90, string_hash_to_newline(string(global.player_gold) + "G")); draw_text(obj_main_screen_shop.x + 280, obj_main_screen_shop.y + 90, string_hash_to_newline(string(item_max_count) + "/8"));