var game_mode = global.game_mode var battle_enemy_name = global.battle_enemy_name draw_set_font(fnt_mars_needs_cunnilingus) draw_set_color(c_white) draw_set_halign(fa_left) draw_set_valign(fa_top) if (game_mode == "customs") { if (global.current_hp_self < 10 && global.current_hp_self > -10) draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) else draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) } else if (game_mode == "yellow") { if (battle_enemy_name == "flowey intro" || battle_enemy_name == "shufflers") { if (global.current_hp_self < 10 && global.current_hp_self > -10) draw_text_colour((353 + obj_battle_hp_max_self.sprite_width - 25), 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) else draw_text_colour((353 + obj_battle_hp_max_self.sprite_width - 25), 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) } else if (battle_enemy_name == "ceroba" && instance_exists(obj_ceroba_phase_2_red_shader)) { } else if (global.current_hp_self < 10 && global.current_hp_self > -10) draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 400, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) else draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) }