event_inherited() if interact { scr_text() is_talking = true switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* There is a torch on one side..." message[1] = "* But not on the other..." message[2] = "* The feng shui of this place is# terrible." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* Wait..." message[1] = "* WHAT IF THERE IS A DEEPER# MEANING TO IT?" message[2] = "* THE TORCH IS A METAPHOR FOR THE# INCOMPLETE NATURE OF LIFE." message[3] = "* I'LL NEVER LOOK AT THE# UNDERGROUND THE SAME WAY AGAIN." } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* HNNNNGGGGHHHHH" } break } }