event_inherited(); if (interact) { scr_text(); is_talking = true; switch (npc_flag) { case 0: with (msg) { portrait = false; sndfnt = 99; message[0] = "* There is a torch on one side..."; message[1] = "* But not on the other..."; message[2] = "* The feng shui of this place is# terrible."; } npc_flag = 1; break; case 1: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Wait..."; message[1] = "* WHAT IF THERE IS A DEEPER# MEANING TO IT?"; message[2] = "* THE TORCH IS A METAPHOR FOR THE# INCOMPLETE NATURE OF LIFE."; message[3] = "* I'LL NEVER LOOK AT THE# UNDERGROUND THE SAME WAY AGAIN."; } npc_flag = 2; break; case 2: with (msg) { portrait = false; sndfnt = 99; message[0] = "* HNNNNGGGGHHHHH"; } break; } }