event_inherited() up_sprite = 293 right_sprite = 298 down_sprite = 295 left_sprite = 296 up_sprite_idle = 300 right_sprite_idle = 302 down_sprite_idle = 299 left_sprite_idle = 301 action_sprite = false scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "left" walk_collider = -4 npc_voice_sfx = 97