var xx = 160 var yy = 60 draw_set_alpha(draw_alpha) draw_sprite_ext(spr_dialoguebox, 1, xx, (yy + 56), 4.5, 3, image_angle, c_white, image_alpha) draw_sprite_ext(spr_dialoguebox, 0, xx, (yy + 56), 4.4, 2.9, image_angle, c_white, image_alpha) draw_set_colour(c_white) draw_set_font(fnt_battle) draw_set_halign(fa_center) if (selection == 1) d3d_set_fog(true, c_gray, 0, 0) draw_sprite(spr_ed_pose, 15, 80, 120) d3d_set_fog(false, c_white, 0, 0) draw_text(80, 180, string_hash_to_newline(choice[0])) if (selection == 0) d3d_set_fog(true, c_gray, 0, 0) draw_sprite(spr_moray_pose, 15, 240, 100) draw_sprite(spr_ace_pose, 14, 220, 140) draw_sprite(spr_mooch_pose, 12, 260, 140) d3d_set_fog(false, c_white, 0, 0) draw_text(240, 180, string_hash_to_newline(choice[1])) if (selection == 0) draw_sprite(spr_heart_yellow_overworld, 0, 80, 160) if (selection == 1) draw_sprite(spr_heart_yellow_overworld, 0, 240, 160) draw_text_transformed(160, 40, string_hash_to_newline(floor(train_timer / 30)), 2, 2, 0) draw_set_alpha(1)