fadealpha = 0 yy = 0 xx = 0 newRoom = 0 fadein = false fade_in_speed = 0.1 fade_out_speed = 0.15 fade_wait_time = 0 if instance_exists(obj_pl) { x = obj_pl.x y = obj_pl.y } else x = xx y = yy waiter = 0 new_dir = -1 global.last_room_overworld = room_get_name(room)