script_execute(gml_Script_scr_initialize) global.player_weapon = "Wild Revolver" global.player_armor_modifier = "Steel Buckle" global.player_armor_modifier_defense = script_execute(gml_Script_scr_determine_armor_modifier_defense) obj_pl.x = xx obj_pl.y = yy obj_pl.direction = 90 global.route = new_route room = new_room