event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* I'm so relieved now." message[1] = "* Everyone's on the ground safe." } npc_flag += 1 break case 1: with (msg) { message[0] = "* I love the ground here," message[1] = "* Lotsa soft snow for a safe# landing." } break } }