event_inherited(); if (interact == 1) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* I'm so relieved now."; message[1] = "* Everyone's on the ground safe."; } npc_flag += 1; break; case 1: with (msg) { message[0] = "* I love the ground here,"; message[1] = "* Lotsa soft snow for a safe# landing."; } break; } }