var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; if (enemy_dead == false && enemy_spared == false) image_alpha = global.image_alpha_enemy_attacking; if (enemy_dead == true) { x = starting_point_x; y = starting_point_y; instance_create(starting_point_x, starting_point_y, obj_trihecta_dead); instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared == true) { sprite_index = spr_trihecta_spared; x = starting_point_x; y = starting_point_y; image_speed = 0; image_index = 0; image_alpha = 0.5; if (no_loop_create_clouds == false) { for (i = 0; i <= 11; i += 1) instance_create(x, y - 70, obj_spare_cloud); } no_loop_create_clouds = true; } if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead == false && enemy_spared == false) { if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) { if (sprite_index != spr_trihecta_critical) { sprite_index = spr_trihecta_critical; image_speed = 1/3; image_index = 0; } } else if (tipping_number >= 2) { if (sprite_index != spr_trihecta_falling) { sprite_index = spr_trihecta_falling; image_speed = 1/3; image_index = 0; event_user(0); } } else if (tipping_number == 1) { if (sprite_index != spr_trihecta_tipping) { sprite_index = spr_trihecta_tipping; image_speed = 1/3; image_index = 0; } } else if (sprite_index != spr_trihecta_balanced) { sprite_index = spr_trihecta_balanced; image_speed = 1/3; image_index = 0; } } if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) { time_elapsed = 0; sign_modifier = -1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) { sprite_index = spr_trihecta_dead; image_speed = 0; image_index = 0; } x = draw_position_x + damage_disjoint_x; y = draw_position_y + damage_disjoint_y;