if (!instance_exists(obj_starlo_boss_body)) return; if (timer == 0) { timer = room_speed * 5 switch irandom_range(1, 3) { case 1: instance_create_depth(660, random_range(210, 230), (obj_starlo_boss_body.depth - 1), obj_tumble_large) break case 2: instance_create_depth(660, random_range(180, 210), (depth + 2), obj_tumble_medium) break default: instance_create_depth(660, random_range(160, 190), (depth + 3), obj_tumble_small) } } timer--