event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Hehe, haaaiii!!!"; message[1] = "* Are you here to bring me home??"; message[2] = "* Did Mikey send you??"; message[3] = "* Huh?? Huh???"; message[4] = "* Doesn't matter because I won't# go!"; } npc_flag = 1; break; case 1: with (msg) { portrait = false; sndfnt = 99; message[0] = "* This is just like Mikey!"; message[1] = "* Instead of talking face to face# he sends a little weird guy to# stare at me!"; } npc_flag = 2; break; case 2: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Hehe omg!!"; message[1] = "* Sorry for calling you weirdddd!"; message[2] = "* I tend to bully small children# when I get moody!"; message[3] = "* My b!!"; } npc_flag = 3; break; case 3: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Mikey never paid any attention# to me, you know??"; message[1] = "* I wanted to teach him a big ol'# lesson!"; message[2] = "* So I'm playing hard to get by# wandering into the woods and# maybe dying???"; message[3] = "* I think he'd care a lot if that# happened!!"; } npc_flag = 4; break; case 4: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Standing out here in this# fridigy climate starts to get # to you!"; message[1] = "* Starts to make you question# things!!"; message[2] = "* Like.. who's Mikey???"; } npc_flag = 5; break; case 5: with (msg) { portrait = false; sndfnt = 99; message[0] = "* I've never met a Mikey in my# life!"; message[1] = "* Wouldn't it be funny if I did# tho???"; message[2] = "* I'd like, be his gf and he'd# like, ignore me and I'd like,# wander into the woods!"; } npc_flag = 6; break; case 6: with (msg) { portrait = false; sndfnt = 99; message[0] = "* I'm so lost, hehe!"; message[1] = "* Woopsyyy!!!"; } npc_flag = 7; break; case 7: with (msg) { portrait = false; sndfnt = 99; message[0] = "* You think there's a search# squad looking for me??"; message[1] = "* Omg that would make me feel so# special!!"; message[2] = "* What if they send out a# helicopter??"; message[3] = "* Ah!! You prooobably don't know# what a helicopter is!!"; message[4] = "* It's okay!! I won't bore you# with that forbidden knowledge!"; } npc_flag = 8; break; case 8: with (msg) { portrait = false; sndfnt = 99; message[0] = "* This is the ninth time you've# talked to me!"; message[1] = "* Fun!!!"; } npc_flag = 9; break; case 9: with (msg) { portrait = false; sndfnt = 99; message[0] = "* I think we've made fast# friends, don't you???"; message[1] = "* Wait! How fast can you run??"; message[2] = "* Because I am a speed demon!!!"; message[3] = "* Aww, you know what??"; message[4] = "* I'd race you, but I kiiiinda# stopped believing in myself# recently!"; } npc_flag = 10; break; case 10: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Fun Wanda fact!!"; message[1] = "* They don't let me in most# restaurants anymore."; } npc_flag = 11; break; case 11: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Oh shoot!!!"; message[1] = "* Did I just name drop??"; message[2] = "* Omgggg that's so like me!!"; } npc_flag = 12; break; case 12: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Hm! Hm!!"; message[1] = "* I'm getting a Wanda Signal!!"; message[2] = "* ..."; message[3] = "* GASP!!!"; message[4] = "* I only have one more thing I# can say to you after this!!"; message[5] = "* Noooooo!!!!"; message[6] = "* Well, better make it count!"; } npc_flag = 13; break; case 13: with (msg) { portrait = false; sndfnt = 99; message[0] = "* One..."; message[1] = "* Two..."; message[2] = "* Three..."; message[3] = "* Four..."; message[4] = "* RATS!!!"; message[5] = "* No one EVER TOLD ME what comes# after four!!!"; message[6] = "* Lemme start over!!"; } } }